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Mortal Kombat: Deception

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Mortal Kombat: Deception

NTSC version cover.
Developer(s) Midway
Publisher(s) Midway
Designer(s) Ed Boon
Series Mortal Kombat
Engine RenderWare
Aspect ratio 480p (EDTV)
480i (SDTV)
Platform(s) GameCube, PlayStation 2, Xbox
Release date(s) PlayStation 2 & Xbox
NA October 4, 2004
PAL November 19, 2004
GameCube
NA March 1, 2005
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Rating(s) BBFC: 18
ESRB: M
OFLC: MA15+
PEGI: 18+

Mortal Kombat: Deception is a fighting game developed and published by Midway as the sixth installment for the Mortal Kombat (MK) series. Deception was released for the PlayStation 2 and Xbox in October 2004, while a Nintendo GameCube version was published in March 2005. Mortal Kombat: Deception follows the storyline from the fifth installment, Deadly Alliance. The story centers on the revival of the Dragon King Onaga, who attempts to conquere the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender from realm. As such, the surviving warriors from the previous titles join forces to confront Onaga.

26 characters are available to play in the game, with 9 making their first appearance in the series. Deception contains several new features in the series, such as chess and puzzle games with the MK characters and an online mode. The Konquest Mode role-playing game (RPG) makes a return from Deadly Alliance, but follows the life of Shujinko, a warrior who is deceived by Onaga to search for artifacts to give Onaga more powers. In November 2006, Midway released Mortal Kombat: Unchained, a port for the PlayStation Portable, which adds new characters to the game.

Series co-creator Ed Boon designed Deception to be an unpredictable fighting game, and included new features such as the mini-games as surprises. Several parts from Deadly Alliance such as combos and arenas were redesigned to be more realistic as well as more interactive. Deception has been well received by video game reviewers, who praised the fights and new features. The Konquest Mode, however, received criticism for poor voice acting. Several publications have awarded the game as the best fighting game in 2004.

Contents

[edit] Gameplay

The game's arenas are similar to those in Mortal Kombat: Deadly Alliance, but include new features. Several stages have unique weapons which players can use, and there are instant-death traps, which instantly kill a fighter who falls into them. The game also introduces the "Combo Breaker" , a system which allows players to interrupt combos up to three times per match.[1] The Deception characters have two fatalities finishing moves and a hara-kiri suicide move, in contrast to Deadly Alliance, in which characters had only one fatality.[2]

Deception introduces several minigames that use MK characters. Chess Kombat is a minigame similar to classical chess, but uses player-selected characters as pieces that must engage in fights to take a square. Some pieces have certain abilities, ranging from impersonating their opponents to instantly killing one of the opposing pieces.[3] It also adds Puzzle Kombat, a puzzle game similar to Super Puzzle Fighter II Turbo. It features super deformed versions of the MK characters. Once a player gains an advantage in the game, the character will attack the opponent.[4]

The "Krypt" returns from Mortal Kombat: Deadly Alliance, and serves as an interface to access extra content hidden in "Koffins". In Deception, the size of the Krypt was reduced from 676 Koffins to 400 Koffins. A new feature was the inclusion of Koffins that could only be opened through the use of keys. These keys can be found in Konquest mode, where they could be obtained by opening treasure chests, collecting items, and defeating characters throughout the realms in the mode. The keys also feature a "homing" ability that allows a player to click a button to quickly find the Koffin matching the key. Krypts in Mortal Kombat: Deception include 12 bonus characters (however, this was cut down to 6 characters in the GameCube version).[5]

A young Shujinko with Kabal in Konquest Mode.

Deception contains a RPG-style game called "Konquest". Konquest mode explores the history of Shujinko, starting prior to his training with Bo' Rai Cho and ending with the beginning of Deception's main story. While mostly an adventure game, the combat elements take place in the normal Deception fighting mode. In Konquest, Shujinko meets Damashi, a being who requests Shujinko's assistance in collect six powerful items, the Kamidogu, to send to the gods. Shujinko travels through the six realms, seeking information about the Kamidogu and completing missions for people who can help him in his search. By the time he collects the six Kamidogu, Shujinko is an old man, having spent forty years completing his mission. However, Damashi is then revealed to be the evil Dragon King Onaga, who deceived Shujinko to obtain the six Kamidogu. Players seeking to unlock much of the bonus content in Deception are required to play through the Konquest mode.[6]

[edit] Plot

In the final events of Mortal Kombat: Deadly Alliance, Raiden's warriors who were meant to protect the six fictional universe named realms are defeated by the Deadly Alliance (Shang Tsung and Quan Chi), who attempted to conquer the realms. With Raiden defeated, the Deadly Alliance turns on each other. When Quan Chi wins, Dragon King Onaga, the former emperor of the realm of the Outworld, appears to regain his power. Quan Chi unleashes his powers on Onaga, and after Tsung awakens, they combined their powers. Raiden then unleashes all his powers in a colossal explosion. The blast kills both members of the Deadly Alliance, but has little effect on Onaga.

Onaga now seeks to use six artifacts called Kamidogu (literally "Tool of God"), which are able to destroy the realms. Those fighters not killed in the battle against the Deadly Alliance now stand against Onaga and his supporters. These include a fictional horde known as Tarkatan led by Baraka, one of the characters who starred in Mortal Kombat II. Other enemies include the former defenders from the realms, who were resurrected by Onaga and are under his control.

In the story explored in Konquest mode, a young man named Shujinko is deceived into spending his life collecting the Kamidogu for Onaga, who uses the guise of an emissary of the Elder Gods, the beings who created the realms, named Damashi. Onaga reveals his identity and intentions after Shujinko has gathered all the Kamidogu. Shujinko, led to believe he was working for the greater good, joins the others opposing Onaga.

[edit] Characters

There are 26 characters in the game: 9 new and 17 returning. New characters include Ashrah, a demon searching for redemption by killing demons; Darrius, the leader of the resistance in the realm of Order; Hotaru, a warrior of Order, pledged to serve the Dragon King; Dairou, a mercenary contracted by Darrius to assassinate Hotaru; Havik, a cleric of Chaos who wishes to consume Onaga's heart and revive Shao Kahn to ensure chaos reigns; Kira and Kobra, new members of the Black Dragon organization; Onaga, the Dragon King and former emperor of Outworld who appears as the boss character from the arcade mode; and Shujinko, an old warrior who was deceived by Onaga when he was a young adolescent. Several of the returning characters have been redesigned and were given new moves such as Liu Kang who reappears as a zombie. Noob Saibot and Smoke who first appeared in Mortal Kombat II are sub-bosses that fight together under the name of Noob-Smoke.[7] The GameCube version has two more playable characters: the sub-boss from the first MK game Goro and the boss from the two following titles Emperor Shao Kahn, who were thought to have died in Deadly Alliance.[8]

[edit] Development

Co-creator from the series Ed Boon mentioned that Deception is meant to be an unpredictable fighting game as it gives new features to players that "they could never imagine". He commented that the staff used to listen to gamers on bulletin boards to know what they needed to work for Deception, such as the playable characters. In order to surprise gamers as well as to make the game more deep, the staff added the puzzle game and the chess game.[9] Different teams of developers were divided to work in different areas from the game, while Boon and John Podlasek were in charge of supervising them. One of the biggest worries was to keep the flavor from the MK series as they wanted to keep violence to make the game more realistic instead of "a fighting simulator".[10] The staff made research to improve the appearance of the characters to make their moves to be "more responsive" to the actions from the player.[11] They also wanted to return several characters who were absent for too long. This included Sindel, Nightwolf, Baraka and Mileena.[12] It was originally meant to have new finishing moves, such as tortures and falling cliffs similar to fatalities.[13][14] They additionally wanted to have an arena that has several weapons which players can use to fight. However, it was remade to become the Liu Kang's Tomb arena.[15] Combos were redesigned to be distinct from each character. They are meant to be more important as Boon noted that they were necessary for any move the player would like to use to make more damage to an opponent.[16] One of the most important areas Midway worked in was the design and function from the backgrounds. They wanted to make the backgrounds to be as influential to the outcome of the battle as the fighting characters.[2]

Due to popular demand as well as good response from Deadly Alliance, the number of finishing moves known as fatalities increased to two per character in comparison to the prequel in which there was only one fatality per character. The fatalities were developed by a group of animators lead by Carlos Pesina; they made the moves that the characters would use in the fatality. Developers comically considered Mileena's fatality in which she eats the opponents' neck as the most disturbing one as her "sexy moves" were instead from Pesina. The hara-kiri were added with the idea to allow also the losers to perform a finishing move, creating a race between both players. The death-traps introduced in the game were meant to appear in since the first game. They were added in order to give more strategy to fights as well as to give more chances to players to win a fight if they are in disadvantage.[17]

One of the main features to Deception was the emphasis the online gameplay, which was one of the first times for a fighting game from a console. This action caused a team of engineers almost a full year to decide it. The MK team needed to focus all of their energies solely on the platforms that had strong online functionality available to the end consumer; this led to a tight focus on the PlayStation 2 and Xbox versions. In addition, because GameCube games require a bit of reengineering versus the other platforms when porting, it was decided to exclude the GameCube from the work of the team until the online hurdles were cleared.[18]

The game was first confirmed to be released in the issue 73 during May 2003 from PlayStation: The Official Magazine. There, the game was simply known as Mortal Kombat VI and confirmed the use of an online mode.[19] On February 6, 2004 Midway officially registered the domain names mkdeception.com and mortalkombatdeception.com. When the IGN staff asked Midway Entertainment to know if Mortal Kombat: Deception was the official title, the staff gave no answers.[20] Later that month, Midway released the first trailer from the game, confirming the title as Mortal Kombat: Deception.[21]

[edit] Release

Mortal Kombat: Deception was released for the PlayStation 2 and Xbox in North America in October 4, 2004, while the PAL version was released on November 19, 2004.[22][23] The game was known as Mortal Kombat Mystification in France. The GameCube was released much later in March 1, 2005, but only in North America.[24] It was released in two versions for the PlayStation 2 and Xbox; the regular version for both systems, a "Premium Pack" for PlayStation 2, and "Kollector's Edition" for Xbox; both of which added a metal trading card and a bonus disc containing a history of Mortal Kombat, several video biographies of characters, and an "arcade perfect" version of the original Mortal Kombat. The PS2 version only had the Sub-Zero character available whereas the Xbox versions had the characters Scorpion, Raiden, Baraka and Mileena available.[25][26] During October 2005, the game was redistributed as a "Platinum Hits" title on the Xbox and "Greatest Hits" title on the PlayStation 2. It came in new packaging and sell for the new price of $19.99 due to the good sales of the original release.[27] Deception was also compilated along with Mortal Kombat: Shaolin Monks and Mortal Kombat: Armageddon in Mortal Kombat Kollection. The compilation was released in September 29, 2008 for the PlayStation 2.[28]

[edit] Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings Xbox: 81.31% (57 reviews)[32]
PS2: 81.90% (49 reviews)[33]
GC: 77.43% (18 reviews)[34]
Metacritic PS2 & Xbox: 81[29][30]
GC: 77[31]
Review scores
Publication Score
GameSpot 8.5/10.0[35]
GameZone 8.7/10.0[36]
IGN 8.8/10.0[37]
TeamXbox 9.1/10.0[38]

During its release week, Mortal Kombat: Deception sold one million units, surpassing the sales from its prequel MK: Deadly Alliance and becoming the fastest-selling game in Midway's history.[39] During 2005, Midway said the game has sold 1.9 million units worldwide.[27] Before being released GameSpot awarded it as "Best Fighting Game" from the E3 2004.[40] It was also the winner "GameSpot top Spike TV Video Game Awards" from 2004 in the category "Best fighting game".[41] It also received the "Fighting Game of the Year" award at the 8th Annual Interactive Achievements Awards held February 1, 2005, at the Green Valley Ranch Resort in Las Vegas, Nevada.[42] Its PlayStation 2 version was also a runner-up in "IGN PS2 Best of 2004 Awards" in the category "Best Fighting Game". However, it won the "Readers' Choice".[43]

Metacritic had 81 favourable reviews over 100 for both PlayStation 2 and Xbox versions.[29][30] However, the GameCube version received 77 favorable reviews.[31] GameRankings had an average of 81.31% from 57 reviews for the Xbox version of the game.[32] The PS2 received almost the same average but with 49 reviews, while the GameCube version received 77.43% from 18 reviews.[33][34]

Video game publications have commented upon the game, giving praise and criticism. Jason Porter from GameChronicles.com gave the game a 9.5, praising the interaction with stages as well as the return of "classic character" commenting on their new designs as well as how different were they attacks. He noted Noob-Smoke to be "arguably the coolest fighters in Mortal Kombat history".[7] Gaming Age writer Brian Peterson commented that Deception was the best game from the MK series since MK II. He praised how characters designs were made, noting them to be fluid and detailed and, like GameChronicles, he praised the interaction with stages.[44] Jeremy Dunham from IGN gave it a 8.8 and said that it is the best game from the Mortal Kombat series. He also said that the remove of special move buttons, which used to make too much damage on an opponent. As such, with the special moves removed from the fights and the addition of Breakes, players are now able to stop any combo.[4] However, he noted that character designs were "robotic" in comparison to other video games such as Dead or Alive or Virtua Fighter 4. The soundtrack was also complained to have "basic sound effects".[45] GameSpot reviewer Greg Kasavin gave it a 8.5 over 10 commenting on the fights to have been highly improved with the addition of new fighting styles which "is clearly inspired by kung fu movies". Although he commented the fights were not perfect noting they could end in a few seconds due to the interaction with the arenas, he praised how painful and funny some moves looked.[35] Louis Bedigian from GameZone gave it a 8.7, commenting that the interaction with stages is one of the best parts of the game as it adds more strategy to fights. He also celebrated the return of old characters like Kabal and Noob-Smoke, praising their new appearances and movesets.[36] Teamxbox reviewer Dale Nardozzi gave it a 9.1, praising the characters' animations and movements. He also noted the soundtrack from the game to be "just plain wicked, and sets the tone perfectly for your basic, disembowelments, decapitations, and impalements".[38]

Jason Porter praised the Konquest Mode for how different is the game from common RPG and the interaction between characters. He also celebrated how Konquest develops the story from Deception and Shujinko, whom he noted "players will really care about".[7] Jeremy Dunham noted the additions of mini-games to be very entertaining and also praised how the Konquest Mode explains the storyline from the game.[37] Greg Kasavin commented that the Konquest Mode "is the weak point from the game" as he noted it to be "ugly", lacked good voice acting and good graphics. However, he noted that one of the "few nice touches" in Konquest was hitting anybody you want. He then added the mode had to be passed if he wanted to unlock characters.[46] Bedigian complained on the Konquest to be the biggest flaw of the game, criticizing the storyline, the trainings and voice acting.[36] Nardozzi, however, noted the mini-games to be very entertaining if they are played online.[38]

[edit] Mortal Kombat: Unchained

Mortal Kombat: Unchained is the title of the PlayStation Portable version of Mortal Kombat: Deception, developed by Just Games Interactive. The game was shipped on November 13, 2006 in North America, November 24, 2006 on Europe on December 9, 2006 in Australia.[47] The game includes all of the characters from the GameCube version of Deception, and four more characters from Mortal Kombat: Deadly Alliance that are exclusive to the PSP system, but only have one fatality and no hara-kiri: Blaze, Frost, Jax and Kitana. An Endurance mode was an exclusive new feature in the PSP version, where players can compete against a constant wave of opponents. Also, the PSP's Wireless Ad-hoc functionality could be used for Multiplayer games. All characters who remain hidden in the other version, become unlocked in Unchained. The producer Shaun Himmerick commented that the staff wanted to show to players characters who were difficult to unlock in Deception such as Liu Kang.[48] Although Midway did not develop the game, they helped the developers to optimize their code and the Wi-Fi linking, as they wanted to keep the framerate very high.[49]

Metacritic had an average 70 from 14 reviews, while GameRankings gave it a score 70.88% based on 17 reviews.[50][51] Although Brian Peterson from Gaming Age commented the game was entertaining and praised the audio, he criticized the difficulty it took to fight with the PSP.[52] Jeff Haynes from IGN agreed with problem with the PSP controllers and criticized the long loading times from Unchained.[53]

[edit] References

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  44. ^ Peterson, Brian (2004-10-19). "Gaming Age: Mortal Kombat: Deception". Gaming Age. http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&game=mk_deception. Retrieved on 2009-02-16. 
  45. ^ Dunham, Jeremy (2004-10-01). "IGN: Mortal Kombat: Deception, page 5". IGN. http://ps2.ign.com/articles/552/552904p5.html. Retrieved on 2009-02-16. 
  46. ^ Kasavin, Greg (2004-10-04). "GameSpot: Mortal Kombat: Deception Review, page 2". GameSpot. http://www.gamespot.com/ps2/action/mortalkombatdeception/review.html?page=2. Retrieved on 2009-02-16. 
  47. ^ "Mortal Kombat: Unchained Release dates". GameSpot. http://www.gamespot.com/psp/action/mortalkombatdeception/similar.html?mode=versions. Retrieved on 2009-02-16. 
  48. ^ Hayness, Jeff (2006-09-10). "Mortal Kombat: Deception Unchained Producer Interview". IGN. http://psp.ign.com/articles/733/733558p1.html. Retrieved on 2009-02-16. 
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  50. ^ "Metacritic: Mortal Kombat: Unchained". Metacritic. http://www.metacritic.com/games/platforms/psp/mortalkombatdeceptionunchained?q=Mortal%20Kombat%20unchained. Retrieved on 2009-03-05. 
  51. ^ "GameRankings: Mortal Kombat: Unchained". GameRankings. http://www.gamerankings.com/psp/928288-mortal-kombat-unchained/index.html. Retrieved on 2009-03-05. 
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  53. ^ Haynes, Jeff (2006-12-08). "IGN: Mortal Kombat: Unchained Review". IGN. http://psp.ign.com/articles/750/750208p2.html. Retrieved on 2009-03-05. 

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